EDWINA PORTOCARRERO


I work at the intersection of Human-Computer Interaction and the built environment, where I expliore the relations between technology, developmental psychology, play, learning and design.

How does our physical surrounding shape our cognitive, social, intellectual, physical, perceptual, and emotional growth?

I hold an MA and a PhD from MIT’s Media Lab, and previously studied lighting design at Calarts. 


Living between analog and digital, handcrafted and mass-produced, my work explores the ways in which objects and materials mediate and augment experience across contexts and cultures, systems, and scales.
Presently I am exploring how telepresence, calm technologies, and transformable architecture can inform the design of networked public ludic spaces in cities-to-be.

"Networked Playscapes" has been granted the Bill Mitchell ++ Prize, an MIT/Conacyt Seed Fund, and has been supported by Laboratorio para la Ciudad, Museo Tamayo and Archivo Arquitectura y Diseño in Mexico City and recognized with the Harold and Arlene Schnitzer Prize for the Visual Arts at MIT.
 

Extended Bio, Publications, CV
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Networked Playscapes: redefining the playground
PhD dissertation
Readers: Ethan Zuckermann, Neri Oxman, Edith Ackerman
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inside/out: tools for reflective, creative learning

Masters Thesis Readers: Sherry Turkle, Edith Ackerman, Mitch Resnick
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LATEST


2020


Biblioteca Vasconcelos
Mexico City
Working on a proposal to revitalize the gardens of this architectural jewel. By invitation. With Pedro Cerisola and Pablo Kobayashi.

Abierto Mexicano de Diseño
Mexico City
Designing a piece for this year´s Utopia themed festival to be installed in front of Palacio de Bellas Artes. With Pedro Cerisola, by invitation.


2019


Design for
Social Innovation
School of Visual Arts
New York City
Teaching Mapping and Visualization Design - really systems thinking.

MEM Industrial
Mexico City
Developed Urania, modular plaything. To be installed at the Central Library of Mexico City.
INC Mty
Monterrey, NL Mexico
Speaker!
Abierto Mexicano
de Diseño
:
Tecno-Pop Laboratorio Arte Alameda

Mexico City
Developed Iris by invitation, with Pedro Cerisola.
Invited alongside ORU to represnt Mexico.
Experience Fighters
Madrid, Spain
Speaker!
Cocolab
Mexico City
Co-creative director for Playgrounds


2018



Studio Adrien Gardere
Paris, France
Spent a semester working at this world renowned museography studio.

Listentree is part of the festival!
Invited to participate, developed Oráculo with Rozana Montiel.





NETWORKED PLAYSCAPES:
REDEFINING THE PLAYGROUND


The world has become urban, communication untethered and objects have surpassed humans connected to the Internet. We are shaped by the intersection of urbanization and ubiquitous computing. Play too has changed with the advent of new technologies. Where streets were the playground and neighbors were our playmates, we now play mediated, across distance, with people we might never meet. 

Digital or physical, play is an act of creation and appropriation, a respite in a world geared towards consumption, efficiency and technological determinism. Play is something more than children's fun and playgrounds are more than places for play -  physicality, materiality, and commonality, strengthen our experience of the real in the realms of perception, experience, cultural and social interaction. Play is better served when grounded in material form and serves us better when it is free, shared and happens in the public space.

This research project proposes that the advantages of networked play need not be exclusive to the indoors and that playgrounds today may need no real estate, and explores ways in which we can reintroduce play as a tool for integration in the cities-to-be by designing grounds-up, locally informed, networked, hybrid playscapes.

Drawing from research in play, cognitive development, ubiquitous computing, architecture, telepresence, and urban planning, it posits the redesign of playgrounds into Networked Playscapes: grounded in the public space, they take existing urban affordances and add largely invisible technological underpinnings to support networked play.

Space informs play, play informs space. Designed with a broad definition of play in mind, Networked Playscapes provide infrastructure for connection at different scales while centering on ludic interaction across social and geographic divisions. Driven by local idiosyncrasies and physical affordances, Networked Playscapes take the telepresent quality of imaginative play to make congruous use of physical computing embedded in architectural constructs and nature itself.