Edwina is a research-based designer, artist and educator.
From design research to workshops, conference talks, articles, product design and installations, her work sits at the intersection of human-computer interaction and the built environment where she investigates the relationships between technology, learning, play, and design.
How do our physical surroundings shape our cognitive, social, intellectual, physical, perceptual, and emotional growth as we evolve and as technologies themselves are changing? What are the historical, social, political, and ecological forces framing design and how is design driving these?
Her PhD project, Networked Playscapes, received an MIT-CONACYT Seed Fund, the Bill Mitchell ++ Fund, and an invitation to deploy her work in Mexico City as project lead for
at Laboratorio para la Ciudad. She was consecutively invited to hold residencies at Museo Tamayo and Archivo Diseño y Arquitectura.
After completing her studies, Edwina worked as a designer at Studio Adrien Gardere in Paris and Cocolab in Mexico City and served as faculty at the School of Visual Arts Design for Social Innovation program and funded Super Market, a research-based design studio focused on play and technology.
Edwina’s work has been exhibited internationally at a wide range of venues, such as the Seoul Biennale of Architecture, the MIT Museum, Museo Tamayo, Museo del Banco de Mexico, Archivo Diseño y Arquitectura, CHI Interactive, SXSW, and Laboratorio Arte Alameda. Speaking engagements include Experience Fighters, AdWeek, EmTech and O’Reilly’s Solid conference.
Edwina studied Lighting and Scenic design at Calarts and obtained an MS and PhD at the MIT Media Lab. She is the winner of Perkins Eastman’s Human by Design Fellowship, FONCA’s Jovenes Creadores and CONACYT’s study abroad scholarship, and was granted a green card for extraordinary ability.
She keeps one foot in her Mexico City and one in Brooklyn, NY.
Networked Playscapes: redefining the playground
Readers: Ethan Zuckermann, Neri Oxman, Edith Ackerman
inside/out: tools for reflective, creative learning
Masters Thesis Readers: Sherry Turkle,
dith Ackerman, Mitch Resnick
World Urban Parks Congress 2022
Women - Vision of the Future panel.
Cartografias Ocultas: Circuitos del Arte Correo
Museo de la Filatelia
Commissioned by curators Alfonso Fierro & Pedro Ceñal Murga,
I created a messaging network between rival pigeonkeepers in Bushwick, Bk by using their homing pigeons as message carriers.
Built Environment Journal
Alexandrine Press, UK
When Tech Enhances Play in Nature: ListenTree
for its issue on
Natural Playscapes and Outdoor Education.
Banco de México
The Design of Money -
with no intrinsic value, the design of money is tied to the creation of trust. How does a piece of printed paper turn into a medium of exchange with an assigned value to which we all subscribe?
Banco de Mexico
Lead creative technologist for a world-class museum about
our most widely used technology of trust.
New York City
Human by Design
fellowship - investigating old telecom infrastructures as a counter to the evermore centralized infrastructures of today.
Invited to create a proposal to revitalize the green spaces of this architectural jewel by connecting its gardens through analog technology -
Abierto Mexicano de Diseño
Designing a piece for this year´s Utopia themed festival to be installed in front of Palacio de Bellas Artes. With
OECD’s International Transport Forum
Transport Innovations from the Global South.
School of Visual Arts
New York City
Joined the faculty. I will be teaching
Mapping and Visualization Design -
exico City Central Library
a modular plaything with
Monterrey, NL Mexico
Learning Over Educating.
de Diseño: Tecno-Pop
- a color-shifting hydraulic tile floor with lenticular applicaitons. With Pedro Cerisola.
Seoul Biennale of
Architecture and Urbanism
to represent Mexico with
The Big Equalizer
exploring the shift in perception of safety our built environment provides while undergoing an earthquake.
Designing for Play.
Co-creative director for
a one of a kind immersive playscape.
Inside-out, tools for creative thinking: levels and vehicles of thought.
Mentor leading an immersive workshop where participants create design projects that tackle real-world social and public conundrums.
3 day workshop for Hyunday reflecting on a possible future city (Seoul) and future citizens.
Studio Adrien Gardere
Spending a semester working at this world renowned museography studio.
Camdem, Maine, USA
is part of the festival! Thank you
Mexico Ciudad Diseño: Futuro MXCD03
Connecting the Dots
Speaker at this international forum of creativity, art and digital culture curated by
World Urban Parks Congress
Invited speaker - Playground Design -
Who gets to say what is play supposed to look like?
is chosen to be featured in their publication.
Co-machines obstruct, block traffic, change places, allowing new bodies to occupy and interact, inhabit, to construct- even if just for an instance a different world, a utopia, a dystopia- a vision of how the city might be, finding potentials in our urban landscape.
Mapping Festival Paradigm Shift
to present Networked Playscapes at this major event dedicated to audiovisual art and digital culture.
MIT Media Lab
School of Architecture and Planning
PhD Defense -
Redefining the Playground
Neri Oxman, Ethan Zuckerman, V. Michael Bove, Edith Ackerman.
Thrilled to have inspired this exhibit after presenting my research on parks and playgrounds to the museum’s staff.
Luz e Imaginación
Museo de la Ciudad
Invited to create an immersive piece on the lacustrine origins of Mexico City and its relationship to water.
MIT Technology Review’s
Innovator’s Under 35
Ecuador, Guatemala, Mexico
Domain de Boisbuchet
Making Flying Spaces
Diseño y Arquitectura
Invited by Mario Ballesteros to develop Networked Playscapes under their wing.
Invited by the museum;s director, Juan Gaitán, to develop Networked Playscapes with Sala Educativa, under by Manuel Alcalá.
Museo de San Idelfonso
Group show of awardees!
MIT School of Architecture and Planning
Bill Mitchell ++ Fund awarded!
Networked Playscapes workshop
New York City
Stories of Creative Innovation
with Ayah Bdeir, Bradley Theodore, Dan Barasch and Harper Reed.
Laboratorio para la Ciudad + MIT Media Lab + IDEO
San Francisco, CA
Invited to Tokyo to present Listentree and collaborate on an installation for Ars Electronica.
Conference on Human Factors in Computing Systems
with Gershon Dublon
Laboratorio para la Ciudad
Guest project lead for
IT India Innitiative
workshop, researching how play is and has been ennacted in Ahmedabad public space and identifying spaces for intervention.
MIT MISTI Seed Fund
MIT - Mexico
MIT Mexico - CONACYT Seedfund granted for
! Gediminas Urbonas, Edith Ackerman, Gabriella Gomez-Mont and V. Michael Bove - Thank You!